Playtime Based Rewards [REPOST]

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[P.A]hinzee
Posts: 213
Joined: Sun Jan 15, 2017 10:46 pm

Playtime Based Rewards [REPOST]

Post by [P.A]hinzee »

CONCEPT

Ok so the idea of playtime based rewards is fairly straightforward. You get rewarded depending on how much time you have put into the server. The reward system goes MONTHLY. Meaning, it's not based on all playtime rather just that month. Also, there are four reward categories. Coins, You get coins. Humanity, You get humanity. A builders box, You get building items decided by BigEgg. And MEMBERSHIP STATUS.

EARNING REWARDS

Ok so to earn the rewards you just have to actively play on the server. Simple enough right? Lets go into how many hours you need to obtain each level of reward. We will go 1-4 in order.

Level 1: Coins - You get a set amount of coins after 15 hours put into the server IN ONE MONTH

Level 2: Humanity - You get a set amount of humanity after 30 hours put into the server IN ONE MONTH

Level 3: Builders Kit - You get a set box of building supplies after 45 hours put into the server IN ONE MONTH

Level 4: Membership Status - You get membership status after 60 hours put into the server IN ONE MONTH

MENU AND RESET

Ok so you probably noticed after each level it says in one month. Let me explain exactly what that means. It means that at the end of the month, ALL TIMES RESET. Meaning, the hours you played reset and you lose the membership status if you have obtained it. You will be able to re-obtain all rewards including membership statues by going through the levels again.

Now, The menu is fairly straight forward. Here is some text concept art. Note this is the right alt menu

Action Menu >>

Chat >>

Earplugs >>

Environmental Sounds >>

Grass >>

Hud >>

Kill Board >>

View Distance >>

Playtime Rewards >>      

Now when you click on playtime rewards it brings up this menu sort of like the action menu

1 Coins

2 Humanity

3 Builders Box

4 Membership Status: [Insert if you currently have membership status or not]

5 Hours Played: [Insert hours played over the current month]

 

FINAL NOTE

A system like this will bring up player retention and therefor keep the player count higher throughout the day. A higher player count means higher place on DayZ launcher and that means more people notice the server and play on the server. That's why this system should be put in place. 

 
User avatar
[P.A]hinzee
Posts: 213
Joined: Sun Jan 15, 2017 10:46 pm

Playtime Based Rewards [REPOST]

Post by [P.A]hinzee »

I reposted this because with the dwindling playerbase and people leaving faster than new ones are coming, we need something to reward the loyal players and rope in the new players into staying.
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Friendly fire
Posts: 62
Joined: Mon Jan 02, 2017 3:12 pm

Playtime Based Rewards [REPOST]

Post by Friendly fire »

unless you wish to personally code this to happen automatically hinzee i dont see this as being a good idea, for instance ten people would create 30 single jobs for an admin to get in game and give them their rewards and right now there are times where no admin is even online so then in turn people will leave because they would be able to receive rewards for at least 6 hours as no one is online to give it to them

at this moment in time arma 2 will not grow in popularity there are no streamers/youtubers to grow playerbase or help with retention, i dont think a few free coins and some cinder walls are gonna help. you only have to look at how many players are on a2 atm there are rarely any overpoch servers in the top ten its mostly dominated by russki wasteland servers 

the problem is that the players that have deep pockets that propped many servers up have left to go on to better games and stuff so you saw the collapse of big a2 communities.

unless you have something totally unique to overpoch and major publicity especially right now with player unknowns battlegrounds hoovering up players you arent going to get players here which is a shame as i know bigegg put loads of hours into this server as did i testing all the filters etc :/  

 

 
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