- The antihack now sends the client directly to the player using publicVariableClient instead of selecting the player via RE and sending it across the entire network to the specific player
- Added missing private configurations for config.sqf
- Added option to kill AI within a certain radius to owner menu
- Players listed in the staff menu are now sorted alphabetically
- Improved the speed of returning staff members and their names in fnc_getConfig.sqf
- Fixed an issue with AH_fnc_sortDisplay removing the first item in an array
- Fixed an issue with AH_fnc_getTraderItems removing the first item in an array
- Disabled bad BIS functions and added them to monitoring
- Added player recoil check
- Added player typeName check
- Added onEachFrame reverting
- Added debug monitor with toggle key option
- Added option for staff members to kill AI within a certain radius
- Added option for messages to be sent to players when they login
- Added option to identify the group members of a target to the target menu
- Moved wallet next to bank in spectate text
- Added safe zones
- Flying now works with vehicles
Antihack_v1.0.4_Stable.zip