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Help make udder better!
Posted: Tue May 09, 2017 1:16 pm
by Senor Chapo
Hey Guys,
Basically I am starting this because I want to know what people would like to see added/removed from the server in order to make it better for everyone. People bring up ideas to me all the time and it's kind of hard to remember them all and who came up with them. Here you can reply and we will be able to take some of your ideas into consideration. This does not guarantee that these changes will be made but we cannot fix something if we do not know about it. Please reply with whatever idea you may have, even if it isnt the best idea we may come up with a way to fine tune the idea and make it plausible. Thanks in advance guys! Also below are just some things that people have brought up to me so far...tell me what you think!
*Change it so that missions still spawn with low pop on
*Make cheytech rifles purchasable at bandit and hero traders (offset this by adding more powerful rifles *cough anzio)
*Increase the distance of how close you can build to one another
*Add virtual garages
*Adjust the humanity system (some people have been stuck at the same humanity for a while now)
*Limit how many people can be in group at a time (5max to stop people who solo or duo from getting rolled off the server)
*Make armed vehicles about 10k cheaper (we dont see many vehicle battles anymore)
*Either more frequent ikea mission or more frequent build crates with higher levels of loot
*More zombies
Help make udder better!
Posted: Tue May 09, 2017 4:08 pm
by [P.A]hinzee
More zombies is kind of stupid. They still just walk and having more will just lag the server. If anything there should be less
Low pop mission spawns are perfect. Right now one guy can't just go around at 2 AM scooping up every mission then when the server pop goes back up he is the richest.
Armed vehicles don't need adjusting. (Don't fix something that's not broken)
Humanity does need adjusting. The amount you get per kill is just too small. I could go on a rampage and kill 15 people yet I will have only gained/lost 4k humanity.
Good idea with the cheytacs.
Don't increase the distance for building close to one another because bases are already up. People would need to move their bases and that would be a headache for admins.
Where tf are the virtual garages.
The max 5 people in a group thing is just ridiculous. Lets say a big group comes on the server (10 people) do you think they are going to stay on the server when they need to have to either split their group up or play with terrible logistics because they aren't in a group.
Help make udder better!
Posted: Tue May 09, 2017 8:25 pm
by BigEgg
What I don't understand with the complaints on the humanity system is why it is just now a problem. It was the same before wipe... Other servers just have the default garbage system now which is why people are custom to gaining/losing a lot at a time.
Either way, I will be making some cool changes to that system. For example, if you kill a player with a large kill streak, you will gain/lose more. I will also make the settings more dynamic, so if you have multiple kills, you gain/lose more, or, if you kill someone with a higher/lower humanity you will gain/lose more rather than just a default set value if they are a hero/bandit. Like I said in another post though, I have lots of cool stuff planned for when I actually have time to make it.
Help make udder better!
Posted: Tue May 09, 2017 9:28 pm
by [P.A]hinzee
BigEgg wrote: Tue May 09, 2017 8:25 pm1 hour ago, BigEgg said:
What I don't understand with the complaints on the humanity system is why it is just now a problem. It was the same before wipe... Other servers just have the default garbage system now which is why people are custom to gaining/losing a lot at a time.
Either way, I will be making some cool changes to that system. For example, if you kill a player with a large kill streak, you will gain/lose more. I will also make the settings more dynamic, so if you have multiple kills, you gain/lose more, or, if you kill someone with a higher/lower humanity you will gain/lose more rather than just a default set value if they are a hero/bandit. Like I said in another post though, I have lots of cool stuff planned for when I actually have time to make it.
The killstreak thing is a great idea, however when you kill AI it counts as actual kills on your debug board (bandits killed etc.) so people could abuse it by killing a lot of AI then having their friend kill them for like 5k humanity.
Help make udder better!
Posted: Tue May 09, 2017 9:30 pm
by BigEgg
[P.A]hinzee wrote: Tue May 09, 2017 9:28 pm1 minute ago, [P.A]hinzee said:
The killstreak thing is a great idea, however when you kill AI it counts as actual kills on your debug board (bandits killed etc.) so people could abuse it by killing a lot of AI then having their friend kill them for like 5k humanity.
This would obviously be looked at before it was put in. Good thinking though.
Help make udder better!
Posted: Tue May 09, 2017 9:51 pm
by Friendly fire
the only thing that would make udder better is more br! algumbr4lyfe sim sim
Help make udder better!
Posted: Fri May 12, 2017 2:49 am
by DragoMir
Senor Chapo wrote: Tue May 09, 2017 1:16 pmOn 5/9/2017 at 2:16 PM, Senor Chapo said:
Hey Guys,
Basically I am starting this because I want to know what people would like to see added/removed from the server in order to make it better for everyone. People bring up ideas to me all the time and it's kind of hard to remember them all and who came up with them. Here you can reply and we will be able to take some of your ideas into consideration. This does not guarantee that these changes will be made but we cannot fix something if we do not know about it. Please reply with whatever idea you may have, even if it isn't the best idea we may come up with a way to fine tune the idea and make it plausible. Thanks in advance guys! Also below are just some things that people have brought up to me so far...tell me what you think!
We really need Missions for low pop times. I am so tired of spending half my night online with maybe 3 others, and all we are doing is sitting in our bases waiting for one more to join in so missions start. Literally, we just all sit there, maybe do a crate mission, if one pops.
[P.A]hinzee wrote: Tue May 09, 2017 4:08 pmOn 5/9/2017 at 5:08 PM, [P.A]hinzee said:
Low pop mission spawns are perfect. Right now one guy can't just go around at 2 AM scooping up every mission then when the server pop goes back up he is the richest.
Right now, 4 guys have nothing to do. And rich, bank limit is at 250k. we would have to have 10 safes to even double that. I don't know about you, but I am not having 10 safes that have to all be used every few days to keep them from 0000 out. And I know, my schedule is causing alot of this. I work nights, and like to play after, so I am logging in at a late time.Regardless, I want more to do than just sit in my base and chat with a few others, while waiting for a 5th to join so we can really play.
Help make udder better!
Posted: Fri May 12, 2017 5:12 am
by NRP
Worrying about players becoming rich is pathetic... let people do missions when they're on.. who cares what gear they have lol... humanity was perfectly fine... I got 800k in absolutely no time... mesoe was at 600k I think.. people are stuck where they are bc the server pop is low..
you guys probably need more missions...better pricing for vehicles... stop worrying about weapons... grab a gun and fucking kill... garbage players will stay that way no matter what.. 5 max in a group is fucking dumb as well
just nrps opinion.
Help make udder better!
Posted: Fri May 12, 2017 10:27 am
by [P.A]hinzee
What we need is more players ffs.
Help make udder better!
Posted: Fri May 12, 2017 11:16 am
by BigEgg
For the time being, I am lowering the players needed online for a mission to spawn from 5 to 2. UDDER will gain pop in the next week once I give it some care :)