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Playtime Based Rewards

Posted: Mon Jan 23, 2017 6:48 am
by [P.A]hinzee
Brain went overdrive again, Came up with this.

CONCEPT

Ok so the idea of playtime based rewards is fairly straightforward. You get rewarded depending on how much time you have put into the server. The reward system goes MONTHLY. Meaning, it's not based on all playtime rather just that month. Also, there are four reward categories. Coins, You get coins. Humanity, You get humanity. A builders box, You get building items decided by BigEgg. And MEMBERSHIP STATUS.

EARNING REWARDS

Ok so to earn the rewards you just have to actively play on the server. Simple enough right? Lets go into how many hours you need to obtain each level of reward. We will go 1-4 in order.

Level 1: Coins - You get a set amount of coins after 15 hours put into the server IN ONE MONTH

Level 2: Humanity - You get a set amount of humanity after 30 hours put into the server IN ONE MONTH

Level 3: Builders Kit - You get a set box of building supplies after 45 hours put into the server IN ONE MONTH

Level 4: Membership Status - You get membership status after 60 hours put into the server IN ONE MONTH

MENU AND RESET

Ok so you probably noticed after each level it says in one month. Let me explain exactly what that means. It means that at the end of the month, ALL TIMES RESET. Meaning, the hours you played reset and you lose the membership status if you have obtained it. You will be able to re-obtain all rewards including membership statues by going through the levels again.

Now, The menu is fairly straight forward. Here is some text concept art. Note this is the right alt menu

Action Menu >>

Chat >>

Earplugs >>

Environmental Sounds >>

Grass >>

Hud >>

Kill Board >>

View Distance >>

Playtime Rewards >>      

Now when you click on playtime rewards it brings up this menu sort of like the action menu

1 Coins

2 Humanity

3 Builders Box

4 Membership Status: [Insert if you currently have membership status or not]

5 Hours Played: [Insert hours played over the current month]

 

FINAL NOTE

A system like this will bring up player retention and therefor keep the player count higher throughout the day. A higher player count means higher place on DayZ launcher and that means more people notice the server and play on the server. That's why this system should be put in place. 

 

 

Playtime Based Rewards

Posted: Mon Jan 23, 2017 7:18 am
by Arcana
Seems like a good idea

Playtime Based Rewards

Posted: Tue Jan 24, 2017 2:41 am
by v4vDrJoker
While player rewards based on a players time in the server is a unique idea, the numbers are obviously WAY too low.   Alot of players can hit those numbers in a couple weeks no problem.  

If it were to be something for players to strive for,  the totals would have to be set fairly high.  I dont want to begin to guess what numbers would be achievable, yet still present a challange to attain.   

Dont get me wrong, I do fully support more options for players to get rewarded for their support of the server and the time they choose to spend playing here.  But builder boxes and real ingame items would be more up to Bigegg to think about.

Playtime Based Rewards

Posted: Tue Jan 24, 2017 3:34 pm
by [P.A]hinzee
A more realistic amount of hours would probably be this:

Level 1: 50

Level 2: 100

Level 3: 150

Level 4: 200

Playtime Based Rewards

Posted: Tue Jan 24, 2017 6:32 pm
by mesoe
i like this play time based reward, however i think coin or humanity reward would be enough. builders kits and loadouts are too far, though as joker said, its up to Bigg

Playtime Based Rewards

Posted: Sat Mar 25, 2017 9:30 pm
by [P.A]hinzee
Hey I'm bringing this topic back up before the update to 1.0.6.1. This would be an awesome new feature.