Playtime Based Rewards
Posted: Mon Jan 23, 2017 6:48 am
Brain went overdrive again, Came up with this.
CONCEPT
Ok so the idea of playtime based rewards is fairly straightforward. You get rewarded depending on how much time you have put into the server. The reward system goes MONTHLY. Meaning, it's not based on all playtime rather just that month. Also, there are four reward categories. Coins, You get coins. Humanity, You get humanity. A builders box, You get building items decided by BigEgg. And MEMBERSHIP STATUS.
EARNING REWARDS
Ok so to earn the rewards you just have to actively play on the server. Simple enough right? Lets go into how many hours you need to obtain each level of reward. We will go 1-4 in order.
Level 1: Coins - You get a set amount of coins after 15 hours put into the server IN ONE MONTH
Level 2: Humanity - You get a set amount of humanity after 30 hours put into the server IN ONE MONTH
Level 3: Builders Kit - You get a set box of building supplies after 45 hours put into the server IN ONE MONTH
Level 4: Membership Status - You get membership status after 60 hours put into the server IN ONE MONTH
MENU AND RESET
Ok so you probably noticed after each level it says in one month. Let me explain exactly what that means. It means that at the end of the month, ALL TIMES RESET. Meaning, the hours you played reset and you lose the membership status if you have obtained it. You will be able to re-obtain all rewards including membership statues by going through the levels again.
Now, The menu is fairly straight forward. Here is some text concept art. Note this is the right alt menu
Action Menu >>
Chat >>
Earplugs >>
Environmental Sounds >>
Grass >>
Hud >>
Kill Board >>
View Distance >>
Playtime Rewards >>
Now when you click on playtime rewards it brings up this menu sort of like the action menu
1 Coins
2 Humanity
3 Builders Box
4 Membership Status: [Insert if you currently have membership status or not]
5 Hours Played: [Insert hours played over the current month]
FINAL NOTE
A system like this will bring up player retention and therefor keep the player count higher throughout the day. A higher player count means higher place on DayZ launcher and that means more people notice the server and play on the server. That's why this system should be put in place.
CONCEPT
Ok so the idea of playtime based rewards is fairly straightforward. You get rewarded depending on how much time you have put into the server. The reward system goes MONTHLY. Meaning, it's not based on all playtime rather just that month. Also, there are four reward categories. Coins, You get coins. Humanity, You get humanity. A builders box, You get building items decided by BigEgg. And MEMBERSHIP STATUS.
EARNING REWARDS
Ok so to earn the rewards you just have to actively play on the server. Simple enough right? Lets go into how many hours you need to obtain each level of reward. We will go 1-4 in order.
Level 1: Coins - You get a set amount of coins after 15 hours put into the server IN ONE MONTH
Level 2: Humanity - You get a set amount of humanity after 30 hours put into the server IN ONE MONTH
Level 3: Builders Kit - You get a set box of building supplies after 45 hours put into the server IN ONE MONTH
Level 4: Membership Status - You get membership status after 60 hours put into the server IN ONE MONTH
MENU AND RESET
Ok so you probably noticed after each level it says in one month. Let me explain exactly what that means. It means that at the end of the month, ALL TIMES RESET. Meaning, the hours you played reset and you lose the membership status if you have obtained it. You will be able to re-obtain all rewards including membership statues by going through the levels again.
Now, The menu is fairly straight forward. Here is some text concept art. Note this is the right alt menu
Action Menu >>
Chat >>
Earplugs >>
Environmental Sounds >>
Grass >>
Hud >>
Kill Board >>
View Distance >>
Playtime Rewards >>
Now when you click on playtime rewards it brings up this menu sort of like the action menu
1 Coins
2 Humanity
3 Builders Box
4 Membership Status: [Insert if you currently have membership status or not]
5 Hours Played: [Insert hours played over the current month]
FINAL NOTE
A system like this will bring up player retention and therefor keep the player count higher throughout the day. A higher player count means higher place on DayZ launcher and that means more people notice the server and play on the server. That's why this system should be put in place.