New Idea For Making The Server A Lot Of Money
Posted: Sun Jan 22, 2017 4:52 am
Okay so let me start off by saying I want this server to succeed and become one of the big servers like Deadcell or yrun or MOTO. So this idea is geared toward the player and the longevity of the server.
Okay so I suggest we implement a case system kind of like CSGO. Now before you say i'm stupid just listen and hear me out. Because my monkey brain is putting a lot of thought into this.
CASES
Okay so what I mean is a player menu option (right alt menu) saying "Open Briefcase" or "Open Case" and when you click it a menu pops up. This menu will show you how many cases and keys you have. Obviously one key opens one case. Out of a case you get random things but good things however. Like maybe a rocket launcher or a gun or an IED or gold or anything really that BigEgg decides is fair. However, most of stuff NEEDS to be stuff you either can't find in traders. Or is very expensive in traders and stuff you wouldn't buy. Now you would be able to acquire these cases by: Playtime, Coins or Buying them with real money. Lets go into the first method of acquiring cases. Playtime, Now BigEgg has ULTIMATE CONTROL on the drop rates but my suggestion is for every 1 hour and 30 minutes of playtime tracked on Gametracker or by some other means you will get one case. Now, the second method of obtaining cases, coins, each case would cost maybe 50k-100k coins. Again BigEgg has ULTIMATE CONTROL over this so i'm not going to go much deeper than my suggestion of 10k to 30k. Now, the last method of obtaining cases is by BUYING THEM ON THE WEBSITE, This is the one that will help the server and its longevity. Each case would cost somewhere between 1 and 5 dollars. My suggestion: $1.00 or 50 cents. Of course, BigEgg has control over this. That is all for cases.
KEYS
Now, key drop rates are going to be A LOT RARER THAN CASES AND HARDER TO PROCURE. However, we still have 3 means of collecting keys. Playtime, Coins or Buying them with real money. Now, lets go into the first method of obtaining keys. Playtime, Again, BigEgg will have FULL CONTROL over the drop rates. However, I suggest for every 8 HOURS of playtime tracked on Gametracker or by some other means, you will get one key. Okay, lets get into the second method of obtaining keys. Coins, again, BigEgg has FULL CONTROL over the price. However, I suggest 50 to 150k per key. Now, the third and final method of obtaining keys. BUYING THEM WITH REAL MONEY, Once again, BigEgg has FULL CONTROL over the price. However BigEgg if you're reading this please note, the key price will be very important so think about it hard. You don't want keys to abundant and you don't want them to rare. My suggestion to you is $2.50 to $4.00.
MENU
Ok, the menu is relatively short but also pretty important. Now, the menu style is up to BigEgg but I personally think it would look weird having the same style as the right alt menu and therefor I suggest it be a click menu. With the same style as the Class picking menu and the Spawn selector menu. Heres a quick rundown of what I think needs to be on it.
"Open case" <------Needs to be in middle of menu "Buy Case for [Insert Price here] Coins" <-------Can be wherever "Buy Case on Website" <------Can be wherever. (Take note that this will provide you with a link in chat that will link you to the Udder Gaming donation page.)
"Buy Key for [Insert Price Here] Coins" <-----definitely needs to be under "Open Case" in middle of menu "Buy Key On Website" <------Can be wherever. (Again, take note this brings you to the donation page.)
"Case Amount: [Insert Amount Of Cases Owned Here] "Key Amount: [Insert Amount Of Keys Owned Here]
WHY THIS NEEDS TO BE IMPLEMENTED AND HOW IT WILL HELP THE SERVER COSTS
I feel the benefits of this being implemented FAR outweigh the risks. We've already seen a similar system like this on CSGO and that has made valve probably in the billions by now. Obviously a DayZ server is a smaller scale than a game pulling over 750 thousand players per day. However, I feel the system will work. Another reason, THIS WILL BOOST PLAYER COUNT AND PLAYER RETENTION TREMENDOUSLY. For the past 2 years DayZ has basically been the same with each server slightly different. This system will provide a uniqueness to Udder Gaming which will definitely bring in players by the truck load as it adds so an entirely different aspect of the game. Yet another reason, PLAYER RETENTION. With another way to spend coins, Players will be working harder and longer to get to the richness status of being bored and switching to a new server. This applies mainly to the average player who aren't one of those people like me who will just play Udder until it is no longer possible to play Udder. This increases by orders of magnitude of features surrounding this like trading keys and cases with other players comes into effect or even different kinds of cases like on CSGO where some cases give you different things or higher/lower drop rates for good items. Now, the part that will interest the staff and the hardcore player who will do anything to keep this server alive no matter what. The availability of purchasing the cases and keys for real money will help the server costs. I think if this is implemented the donations will go up by orders of magnitude because everyone wants cases and keys. Effectively this server will become the new CCG.
MY FINAL WORDS
I deeply want this to be implemented because I feel it will rock the aging DayZ platform. People will flock to this server including Youtubers (Hi, Robbie Digital xD ). BigEgg if you're reading this come speak to me so we can work out the kinks. I will try to see this through to the testing stage at least because I really want this server to live long and surpass all others.
NOTE TO BIGEGG
BigEgg I know implementing this will be a lot of work on your part however the benefits again far outweigh the risks and the work will be well worth the reward. And, If you decide this is a good idea, come talk to me and we'll work out the kinks of this system.
Okay so I suggest we implement a case system kind of like CSGO. Now before you say i'm stupid just listen and hear me out. Because my monkey brain is putting a lot of thought into this.
CASES
Okay so what I mean is a player menu option (right alt menu) saying "Open Briefcase" or "Open Case" and when you click it a menu pops up. This menu will show you how many cases and keys you have. Obviously one key opens one case. Out of a case you get random things but good things however. Like maybe a rocket launcher or a gun or an IED or gold or anything really that BigEgg decides is fair. However, most of stuff NEEDS to be stuff you either can't find in traders. Or is very expensive in traders and stuff you wouldn't buy. Now you would be able to acquire these cases by: Playtime, Coins or Buying them with real money. Lets go into the first method of acquiring cases. Playtime, Now BigEgg has ULTIMATE CONTROL on the drop rates but my suggestion is for every 1 hour and 30 minutes of playtime tracked on Gametracker or by some other means you will get one case. Now, the second method of obtaining cases, coins, each case would cost maybe 50k-100k coins. Again BigEgg has ULTIMATE CONTROL over this so i'm not going to go much deeper than my suggestion of 10k to 30k. Now, the last method of obtaining cases is by BUYING THEM ON THE WEBSITE, This is the one that will help the server and its longevity. Each case would cost somewhere between 1 and 5 dollars. My suggestion: $1.00 or 50 cents. Of course, BigEgg has control over this. That is all for cases.
KEYS
Now, key drop rates are going to be A LOT RARER THAN CASES AND HARDER TO PROCURE. However, we still have 3 means of collecting keys. Playtime, Coins or Buying them with real money. Now, lets go into the first method of obtaining keys. Playtime, Again, BigEgg will have FULL CONTROL over the drop rates. However, I suggest for every 8 HOURS of playtime tracked on Gametracker or by some other means, you will get one key. Okay, lets get into the second method of obtaining keys. Coins, again, BigEgg has FULL CONTROL over the price. However, I suggest 50 to 150k per key. Now, the third and final method of obtaining keys. BUYING THEM WITH REAL MONEY, Once again, BigEgg has FULL CONTROL over the price. However BigEgg if you're reading this please note, the key price will be very important so think about it hard. You don't want keys to abundant and you don't want them to rare. My suggestion to you is $2.50 to $4.00.
MENU
Ok, the menu is relatively short but also pretty important. Now, the menu style is up to BigEgg but I personally think it would look weird having the same style as the right alt menu and therefor I suggest it be a click menu. With the same style as the Class picking menu and the Spawn selector menu. Heres a quick rundown of what I think needs to be on it.
"Open case" <------Needs to be in middle of menu "Buy Case for [Insert Price here] Coins" <-------Can be wherever "Buy Case on Website" <------Can be wherever. (Take note that this will provide you with a link in chat that will link you to the Udder Gaming donation page.)
"Buy Key for [Insert Price Here] Coins" <-----definitely needs to be under "Open Case" in middle of menu "Buy Key On Website" <------Can be wherever. (Again, take note this brings you to the donation page.)
"Case Amount: [Insert Amount Of Cases Owned Here] "Key Amount: [Insert Amount Of Keys Owned Here]
WHY THIS NEEDS TO BE IMPLEMENTED AND HOW IT WILL HELP THE SERVER COSTS
I feel the benefits of this being implemented FAR outweigh the risks. We've already seen a similar system like this on CSGO and that has made valve probably in the billions by now. Obviously a DayZ server is a smaller scale than a game pulling over 750 thousand players per day. However, I feel the system will work. Another reason, THIS WILL BOOST PLAYER COUNT AND PLAYER RETENTION TREMENDOUSLY. For the past 2 years DayZ has basically been the same with each server slightly different. This system will provide a uniqueness to Udder Gaming which will definitely bring in players by the truck load as it adds so an entirely different aspect of the game. Yet another reason, PLAYER RETENTION. With another way to spend coins, Players will be working harder and longer to get to the richness status of being bored and switching to a new server. This applies mainly to the average player who aren't one of those people like me who will just play Udder until it is no longer possible to play Udder. This increases by orders of magnitude of features surrounding this like trading keys and cases with other players comes into effect or even different kinds of cases like on CSGO where some cases give you different things or higher/lower drop rates for good items. Now, the part that will interest the staff and the hardcore player who will do anything to keep this server alive no matter what. The availability of purchasing the cases and keys for real money will help the server costs. I think if this is implemented the donations will go up by orders of magnitude because everyone wants cases and keys. Effectively this server will become the new CCG.
MY FINAL WORDS
I deeply want this to be implemented because I feel it will rock the aging DayZ platform. People will flock to this server including Youtubers (Hi, Robbie Digital xD ). BigEgg if you're reading this come speak to me so we can work out the kinks. I will try to see this through to the testing stage at least because I really want this server to live long and surpass all others.
NOTE TO BIGEGG
BigEgg I know implementing this will be a lot of work on your part however the benefits again far outweigh the risks and the work will be well worth the reward. And, If you decide this is a good idea, come talk to me and we'll work out the kinks of this system.