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Help make udder better!

Posted: Fri May 12, 2017 6:18 pm
by [P.A]hinzee
BigEgg wrote: Fri May 12, 2017 11:16 am6 hours ago, BigEgg said:

For the time being, I am lowering the players needed online for a mission to spawn from 5 to 2. UDDER will gain pop in the next week once I give it some care :)


While I like that you are so optimistic there are some problems. For one, just because a server has a good owner/scriptor doesn't mean that it will just magically get players again. The thing I have noticed about players leaving is they all say that its either a specific group on the server or just the server community as a whole that drove them away. For example, Blerkk and his friends were driven away by the brazilians. Most of edgars group says they just don't like the server community. Some people are also leaving because of "bad admins" however, I think this is just because of the lack of admins not a failure to do their job. Some people in particular (not naming anyone but you're probably reading this) cited the situation when me and my group called out a hacker and the admins did not listen and un-banned the hacker just because he submitted a ban appeal. 

While I do not want to, I agree with them that there are huge problems with the server and the biggest ones are as follows:

Lack of admins

Bad 1.0.6.1 integration (this should be a null point if BigEgg is true to his word which I am sure he is)

Lack of players (I know, vicious cycle)

Lack of missions (even the kidnapped nona mission from 1.0.5.1 isn't in. We need more)

Bad 1.0.6.1 TRADER integration (again, should be a null point)

 

Help make udder better!

Posted: Fri May 12, 2017 6:42 pm
by BigEgg
[P.A]hinzee wrote: Fri May 12, 2017 6:18 pm23 minutes ago, [P.A]hinzee said:

Bad 1.0.6.1 TRADER integration (again, should be a null point)


What do you mean by this?

Help make udder better!

Posted: Fri May 12, 2017 6:50 pm
by [P.A]hinzee
BigEgg wrote: Fri May 12, 2017 6:42 pm6 minutes ago, BigEgg said:

What do you mean by this?


Attatchments, Anzio, String, Nails, Basically all crafting items (press J in game for the crafting menu)

Help make udder better!

Posted: Fri May 12, 2017 6:52 pm
by BigEgg
[P.A]hinzee wrote: Fri May 12, 2017 6:50 pmJust now, [P.A]hinzee said:

Attatchments, Anzio, String, Nails, Basically all crafting items (press J in game for the crafting menu)


Was never planning on adding the Anzio to traders. Attachments can just be found, but I guess I could add them so they could be sold. I will also add all the crafting stuff in this upcoming patch.

Help make udder better!

Posted: Tue May 23, 2017 11:19 pm
by MeowMix
BigEgg wrote: Tue May 09, 2017 8:25 pmOn 5/9/2017 at 9:25 PM, BigEgg said:

What I don't understand with the complaints on the humanity system is why it is just now a problem. It was the same before wipe... Other servers just have the default garbage system now which is why people are custom to gaining/losing a lot at a time.

 

Either way, I will be making some cool changes to that system. For example, if you kill a player with a large kill streak, you will gain/lose more. I will also make the settings more dynamic, so if you have multiple kills, you gain/lose more, or, if you kill someone with a higher/lower humanity you will gain/lose more rather than just a default set value if they are a hero/bandit. Like I said in another post though, I have lots of cool stuff planned for when I actually have time to make it.


Humanity system is great only thing I would like is a tweak towards heros its almost impossible to be a hero. If you engage and kill someone that is a survivor or hero you lose way to much then if he has a friend who is also hero then RIP HERO STATUS! So my thing was increase hero humanity per AI kill or slightly reduce humanity LOST so you can still kill other people. I love kill streak idea as well.

 

Help make udder better!

Posted: Tue May 23, 2017 11:20 pm
by MeowMix
Senor Chapo wrote: Tue May 09, 2017 1:16 pmOn 5/9/2017 at 2:16 PM, Senor Chapo said:

Hey Guys,

Basically I am starting this because I want to know what people would like to see added/removed from the server in order to make it better for everyone. People bring up ideas to me all the time and it's kind of hard to remember them all and who came up with them. Here you can reply and we will be able to take some of your ideas into consideration. This does not guarantee that these changes will be made but we cannot fix something if we do not know about it. Please reply with whatever idea you may have, even if it isnt the best idea we may come up with a way to fine tune the idea and make it plausible. Thanks in advance guys! Also below are just some things that people have brought up to me so far...tell me what you think!

*Change it so that missions still spawn with low pop on

*Make cheytech rifles purchasable at bandit and hero traders (offset this by adding more powerful rifles *cough anzio)

*Increase the distance of how close you can build to one another

*Add virtual garages

*Adjust the humanity system (some people have been stuck at the same humanity for a while now)

*Limit how many people can be in group at a time (5max to stop people who solo or duo from getting rolled off the server)

*Make armed vehicles about 10k cheaper (we dont see many vehicle battles anymore)

*Either more frequent ikea mission or more frequent build crates with higher levels of loot

*More zombies

 


What about the mozzie thing?