Version 1.0.6 Stable

All releases of the antihack are posted here. Please be sure to keep your version up to date with the most recent release.
Locked
User avatar
BigEgg
Site Admin
Posts: 206
Joined: Fri Nov 25, 2016 3:25 am
Contact:

Version 1.0.6 Stable

Post by BigEgg »

Change log:

  1. Fixed an issue with opening gear while spectating a player.
  2. Memory check delay has been increased from 5 seconds to 15 seconds to hopefully decrease the amount of false bans.
  3. Safe zones have received a massive update, with the following notable changes: Server owners can now add a delay upon leaving the safe zone, during which all protection will be in affect.
  4. Server owners can now make vehicles theft proof, meaning that they cannot be stolen from the safe zone, and only group members of the owner can access the vehicles gear. The owner is either the first person in the vehicle while it is in a safe zone, or the effective commander of the vehicle when it enters.
  5. The safe zones will now log those who enter in combat and those who are abusing the safe zone.
  6. Protection for vehicles has been fixed and they are now invincible while inside the safe zone after a player has entered them.
  7. Players can no longer fire from vehicles, and all vehicle bullets are automatically deleted.


Added the "/suicide" and "!suicide" chat commands.

Added filtering for bad chat commands.

Added the ability for server owners to chat ban players via UID. This will automatically close their chat dialog.

Added colored map icons for units and vehicles.

Urban prone is now forbidden within the plot radius that you define in DZE_PlotPole.

Fixed an issue where vehicles that were repaired by staff members would not stay repaired over restart.

Created a server side ban function for use in future releases.

Fixed occurrences of God Mode not disabling. This was caused by enabling it in a safe zone.

Antihack_v1.0.6_Stable.zip
Attachments
Antihack_v1.0.6_Stable.zip
(439.53 KiB) Downloaded 20 times
Locked